FUN BEFORE INSTRUCTION
Make something people want to play before asking them to learn.
GAME DEVELOPMENT TEAM · SHIMONOSEKI, JAPAN
We are a game team in Shimonoseki, Japan. We take differences in language, culture and daily life and turn them into games you understand by playing, not by reading instructions.
34.0°N / 130.9°E · SHIMONOSEKI
Nobody should feel embarrassed for not knowing something. No culture is something to be corrected. Fun comes first; understanding can come later. With that in mind, we take small ideas all the way to games you can actually play.
Make something people want to play before asking them to learn.
Not knowing should never be treated as a failure.
Turn differences into play, not obstacles.
Treat love as a product rule, not a slogan.
Build from our own reasons instead of reskinning a trend.
Never trade player trust for a short-term number.
02 / OUR GAMES
We say exactly how far along each game is. Unreleased games don't get made-up dates or download buttons.
BOOKS · SECRETS · OFFLINE PLAY
BUKU暗号文庫
A code game for people who own the same book: you send secret messages using page and word positions. It works offline, has eleven ways to play, and includes a practice mode for learning ciphers.
KANA · PHYSICS · COOKING
かな食堂 / KANA KITCHEN (working title)
A phone game where you drop kana into a pot to cook dishes. As you play, you pick up Japanese letters, sounds and food.
The latest news lives on its independent official page.
03 / DEVELOPMENT QUEUE
PROJECT: MEMORY SEED
A game about growing a memory-self from daily choices, voice, stories and values for a future family to explore. Its AI is a guide to memories, never an impersonation of the person.
In development · working titlePROJECT: AITOKOTOBA
An asynchronous game where two people unlock secret words using dates, places, jokes and memories only they share. The time they recover slowly becomes a private pixel room.
In development · working titlePROJECT: KURASHI QUEST
Waste, bicycles, hospitals, schools, work and disasters. Short, non-shaming scenes help foreign residents understand life rules, their rights and where to ask for help in Japan.
In development · working titlePROJECT: TONARI
Japanese and foreign residents bring food, language, festivals and everyday knowledge to grow one shopping street together. Living together is not the same as becoming the same.
In development · working titleWe don't stop at the idea. Game design, languages, mobile, testing and running the game after launch are all part of the job.
Ask where people get stuck, what makes them laugh, and what makes them want one more round.
Turn culture and real problems into rules you learn by playing, not lectures.
Get it running on real phones, then check language, saves, sound, speed and rights.
Grow it with players, local partners, companies and makers, while keeping what matters.
Co-development, publishing, art, audio, localization, testing, food and hospitality, local governments, tourism and cultural events. We want people who respect the game itself and help work out how to reach players.